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16 December 2011: In the afternoon game in Padua

Thursday, December 16, at 16 : 00 at Tempus Fugit (Via Barbarigo, 81) Padua hosts a game ...!

In collaboration with Narrattiva , Coyote Press is organizing an afternoon game in which has its two Italian productions.
Ravendeath is a game to develop and bring to life stories of people who take their revenge, inspired by the Crow, a Sin City or Kill Bill;
with Elar you can tell and resolve crises of the characters in a steampunk fantasy world on the brink of epochal changes.

Ravendeath (4 places available)
There are no limits or time setting or story in this game, but only one constant, the Vendetta. Son of the Raven
cartoon, this game has been developed to allow you to play any story of revenge from Kill Bill to the classic Greek tragedies, from The Count of Monte Cristo in Old Boy or Sin City.
The mechanics of running the game eliminates the figure of the master going to distribute this to all role players at the table which, in turn, will be called to handle the role of the Writer of the chapter.
Taking a cue from the movie Kill Bill, the stage of the game is divided into chapters, each of which will be dealt with antagonists to be perpetrated in revenge.
Comparisons between the protagonist and his antagonists, PNG or managed by them, will be addressed through a Table Topics.
A simple roll of the dice depicting and positioning themselves on the table, will help determine who among the players will have the right and duty to tell a narrative of the themes of the scene making it possible to develop the story for "more hands".

Elar (3 places available)
Elar is a story.
A story where the protagonists face a crisis in a world where the ancient and noble tradition is contaminated arcane technological thrust of the new sciences delineating a world of contrasts that are reflected on its inhabitants.
Can you keep intact and keep control, or you lose in your disposal?
Elar is a role playing game with an innovative system that links directly to the profiles of the protagonists in the narrative that players are building, whilst ensuring consistency between the facts and the characters played between them. During the game
alternate stages of the script and played the game phases that allow all players, narrator and interpreter, to direct the plot to the arguments that are most interesting.

booking is strongly recommended. To book coyotepress.staff @ gmail.com We

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